Hi all!
Past few weeks we were busy developing new game. After LD48 we found out that it would be another local game jam - Games Jam: Kanobu. So, it was a great push to continue working on game! :]
Anyway, it’s not particular game jam like LD48 and it looks more like a contest. Game jam consists of three independent stages, so you may participate in any stage: 1) Script/Game Vision, 2) Concept Art and 3) Demo.
First we tried to improve the game, started at LD28, but after a couple of tests, it was decided to start fully from the scratch. The game is fun for Ludum Dare, but it’s not enough for a full game.
Here we go!
After few days of brainstorm, the script was done and uploaded to the game vision stage (in Russian :P). Feel free to comment and leave a feedback there! :)
Now I’m making some sketches/concepts and hoping to upload it soon.
posted on February 22, 2014 |

Hi all!

Past few weeks we were busy developing new game. After LD48 we found out that it would be another local game jam - Games Jam: KanobuSo, it was a great push to continue working on game! :]

Anyway, it’s not particular game jam like LD48 and it looks more like a contest. Game jam consists of three independent stages, so you may participate in any stage: 1) Script/Game Vision, 2) Concept Art and 3) Demo.

First we tried to improve the game, started at LD28, but after a couple of tests, it was decided to start fully from the scratch. The game is fun for Ludum Dare, but it’s not enough for a full game.

Here we go!

After few days of brainstorm, the script was done and uploaded to the game vision stage (in Russian :P). Feel free to comment and leave a feedback there! :)

Now I’m making some sketches/concepts and hoping to upload it soon.

posted on December 17, 2013 |

Hey folks! These 3 days we’ve worked hard on our new game for #LD28 !

Though a lot has been done, we haven’t submitted this game to Ludum Dare. We had too little time for some important features, without which the game will be too basic.

We used Unity 4.3, which is great for 2d now. For graphics I used Pixen and Photoshop. Btw Pixen can scale up by a power of two without loss, which is also cute! :3

Here’s some shots about what have been done. Now we continue working on the game. Details & updates are coming soon.

Stay tuned! :)

posted on December 14, 2013 |
Hi there!
As you may know, Ludum Dare 28 is held on this weekend. And we’re participating in it.
The theme for this time is “You Only Get One”.
After a short brainstorm with Anton we’ve decided to make some kind of 2d platformer. Shortly when gameplay design has been ready, we’ve started to work on level design. Here are results of 6 hours of work on it! :)