posted on May 22, 2014 |

Hi there!

Previous week our team went to gaming conference DevGAMM in Moscow.

It was two days of inspiring speeches, networking with indie game makers, testing new awesome games and lots of fun.

There we met great guys Bogdan [@coauctor] and Yulia [@suprsupr] from Empathy Box – the team of enthusiasts. Their game [Breached] is a DevGAMM Unity Award winner. They deserved it! :)

It was really cool to chat with Anna [freakyzelga] - Finger Boy game PM, 2d artist. She’s a passionate game maker!

Among speakers were Unity Founder/CEO David Helgason, Rami Ismail from Dutch team Vlambeer with a great speech. Big thanks to indie developer Mikhail Pigichka for interesting session “The power of color in games”.

After sessions it was so called “Game Lynch”. During this special session listed games were discussed and criticized by jury. After each “lynch” the audience voted, if the jury was objective or not. The losing party had to drink a freaky alco-cocktail %) The judgement was in a friendly, but honest manner.

Game Lynch is great way to get a feedback from industry professionals and the audience, find out if your game sucks and which part of it needs to be changed.

In the end the was a DevGAMM Awards! Very emotional moments :)

Despite some insignificant technical f*ck up, the conference was well organized overall.

Unlike the common events in Moscow, DevGAMM has a true indie spirit.

Great networking, friendly atmosphere, high concentration of indie game developers there! We’re glad that such kind of events is going on there. Networking with enthusiasts game makers, giving/getting a feedback is essential part of indie game dev, so

BIG THANKS to organizers Lerika Mallayeva and Co <3

We’ll be waiting for the next DevGAMM and hopefully be there ^_^

posted on May 16, 2014 |

Hey! It’s been a long time…

GameJamKanobu helped us to realize, that submitted game concept requires tooo much time to develop that game, will need tons of content etc, etc.

It doesn’t mean, that it’s nothing to do ;) We have started a new project with NRJwolf, who has already created several games.

These days we’ll polish first prototype and hopefully upload some stuff here.

Stay tuned, yay!

Hi all!
Past few weeks we were busy developing new game. After LD48 we found out that it would be another local game jam - Games Jam: Kanobu. So, it was a great push to continue working on game! :]
Anyway, it&#8217;s not particular game jam like LD48 and it looks more like a contest. Game jam consists of three independent stages, so you may participate in any stage: 1) Script/Game Vision, 2) Concept Art and 3) Demo.
First we tried to improve the game, started at LD28, but after a couple of tests, it was decided to start fully from the scratch. The game is fun for Ludum Dare, but it&#8217;s not enough for a full game.
Here we go!
After few days of brainstorm, the script was done and uploaded to the game vision stage (in Russian :P). Feel free to comment and leave a feedback there! :)
Now I&#8217;m making some sketches/concepts and hoping to upload it soon.
posted on February 22, 2014 |

Hi all!

Past few weeks we were busy developing new game. After LD48 we found out that it would be another local game jam - Games Jam: KanobuSo, it was a great push to continue working on game! :]

Anyway, it’s not particular game jam like LD48 and it looks more like a contest. Game jam consists of three independent stages, so you may participate in any stage: 1) Script/Game Vision, 2) Concept Art and 3) Demo.

First we tried to improve the game, started at LD28, but after a couple of tests, it was decided to start fully from the scratch. The game is fun for Ludum Dare, but it’s not enough for a full game.

Here we go!

After few days of brainstorm, the script was done and uploaded to the game vision stage (in Russian :P). Feel free to comment and leave a feedback there! :)

Now I’m making some sketches/concepts and hoping to upload it soon.

posted on December 17, 2013 |

Hey folks! These 3 days we’ve worked hard on our new game for #LD28 !

Though a lot has been done, we haven’t submitted this game to Ludum Dare. We had too little time for some important features, without which the game will be too basic.

We used Unity 4.3, which is great for 2d now. For graphics I used Pixen and Photoshop. Btw Pixen can scale up by a power of two without loss, which is also cute! :3

Here’s some shots about what have been done. Now we continue working on the game. Details & updates are coming soon.

Stay tuned! :)

posted on December 14, 2013 |
Hi there!
As you may know, Ludum Dare 28 is held on this weekend. And we’re participating in it.
The theme for this time is “You Only Get One”.
After a short brainstorm with Anton we’ve decided to make some kind of 2d platformer. Shortly when gameplay design has been ready, we’ve started to work on level design. Here are results of 6 hours of work on it! :)